Up a level |
- Library of Congress Subject Areas (4)
- Q Science (4)
- QA Mathematics (4)
- QA75 Electronic computers. Computer science (4)
- QA76.9H85 Virtual reality (4)
- QA75 Electronic computers. Computer science (4)
- QA Mathematics (4)
- Q Science (4)
Number of items at this level: 4.
2016
- Rose, T. J. and Bakaoukas, A. G. (2016) Algorithms and approaches for procedural terrain generation. In: 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games) (2016). U.S.: Institute of Electrical and Electronic Engineers. 9781509027231.
2013
- Sidoumou, M. R., Bechkoum, K. and Benatchba, K. (2013) Drivers’ behaviour modelling for virtual worlds. Studies in Computational Intelligence. 493, pp. 1-15. 1860-949X.
2010
- Zhang, Y. (2010) A multi-asperity surface contact model for the simulation of friction in virtual environments. In: Richir, S. and Shirai, A. (eds.) Proceedings of Virtual Reality International Conference (VRIC 2010).
- Zhao, F., Turner, S. J., Dravid, R., Hill, G. and Zhang, Y. (2010) A virtual environment training system for haptic laparoscopic surgery. Paper presented to: 16th International Conference on Automation and Computing, University of Birmingham, Birmingham, 11 September 2010. (Unpublished)