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Innovative use of robots and graphical programming in software education

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Turner, S. J. and Hill, G. (2010) Innovative use of robots and graphical programming in software education. Computer Education. 9, pp. 54-56. 1672-5913.
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Creators:Turner, S. J. and Hill, G.
Abstract:
Problem solving is an important skill for a computer scientist. Mindstorm based robots have been used previously,for teaching programming to computing and engineering students here we look at problem solving. These approaches focus upon the development of problem solving skills and not on learning a new programming language from the outset. Therefore, initially, any programming is kept simple with the minimum of commands, with 'objects' unknowingly used, as these are later introduced/learnt during the programming stage of the computing module. This work suggests that using LEGO robots within the teaching of problem solving and the resulting java GUI emulation has some benefits for the students when learning to program
Item Type:Article
Uncontrolled Keywords:robots, graphical programming, problem solving, software education, problems first
Subjects:Q Science > QA Mathematics > QA75 Electronic computers. Computer science > QA76.27 Study and teaching. Research
T Technology > TJ Mechanical engineering and machinery > TJ210.2 Mechanical devices and figures. Automata. Ingenious mechanisms. Robots (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science > QA76.75 Computer software
Schools and Departments:School of Science and Technology (from 2010)
School of Science and Technology (from 2010) > Computing and Immersive Technologies
DOI:CNKI:SUN:JYJS.0.2010-09-019
Date:May 2010
Related URLs:
  • http://en.cnki.com.cn/Article_en/CJFDTOT...
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