Turner, S. J. and Hill, G. (2010) Innovative use of robots and graphical programming in software education. Computer Education. 9, pp. 54-56. 1672-5913.
- Information
Information
Abstract:
Problem solving is an important skill for a computer scientist. Mindstorm based robots have been used previously,for teaching programming to computing and engineering students here we look at problem solving. These approaches focus upon the development of problem solving skills and not on learning a new programming language from the outset. Therefore, initially, any programming is kept simple with the minimum of commands, with 'objects' unknowingly used, as these are later introduced/learnt during the programming stage of the computing module. This work suggests that using LEGO robots within the teaching of problem solving and the resulting java GUI emulation has some benefits for the students when learning to program
Uncontrolled Keywords:
robots, graphical programming, problem solving, software education, problems first
Subjects:
Q Science > QA Mathematics > QA75 Electronic computers. Computer science > QA76.27 Study and teaching. Research
T Technology > TJ Mechanical engineering and machinery > TJ210.2 Mechanical devices and figures. Automata. Ingenious mechanisms. Robots (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science > QA76.75 Computer software
T Technology > TJ Mechanical engineering and machinery > TJ210.2 Mechanical devices and figures. Automata. Ingenious mechanisms. Robots (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science > QA76.75 Computer software
Creators:
Turner, S. J. and Hill, G.
Publisher:
Jisuanji Jiaoyu
Faculties, Divisions and Institutes:
Date:
May 2010
Date Type:
Publication
Page Range:
pp. 54-56
Journal or Publication Title:
Computer Education
Volume:
9
Language:
English
DOI:
CNKI:SUN:JYJS.0.2010-09-019
ISSN:
1672-5913
Status:
Published / Disseminated
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