Turner, S. J. (2018) Games in teaching programming: HE perspective. Invited Presentation presented to: Gaming in Education, Milton Keynes, 28 June 2018.
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- 10426:22762
10426:22762
gamestalk2.pptx
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Available under License Creative Commons Attribution.
Restricted to Repository staff only
Available under License Creative Commons Attribution.
Information
Abstract:
A summary of some examples of work done on games as part of teaching programming.
Uncontrolled Keywords:
Problem solving, games, programming, education, educational games
Subjects:
Creators:
Turner, S. J.
Faculties, Divisions and Institutes:
Date:
28 June 2018
Date Type:
Publication
Event Title:
Gaming in Education
Event Dates:
28 June 2018
Event Location:
Milton Keynes
Event Type:
Workshop
Language:
English
Status:
Published / Disseminated
References:
Turner, S. J. (2017) Experience of using spreadsheets as a bridge in the understanding of AI techniques. Paper presented to: 13th China Europe Symposium on Software Engineering Education (CEISEE), Athens, Greece, 24-25 May 2017.
Turner, S. J. and Childs, K. (2016) Artists. In: Caldwell, H. and Smith, N. (eds.) Teaching Computing Unplugged in Primary Schools: Exploring Primary Computing Through Practical Activities Away from the Computer. London: Learning Matters. pp. 51-72.
Hill, G. and Turner, S. J. (2014) Problems first, second and third. International Journal of Quality Assurance in Engineering and Technology Education (IJQAETE). 3(3), pp. 88-109. 2155-496X.
Hill, G. and Turner, S. J. (2011) Problems first. In: Hussey, M., Wu, B. and Xiaofei, X. (eds.) Software Industry-Oriented Education Practices and Curriculum Development: Experiences and Lessons. Hershey, Pa.: IGI Global. pp. 110-126.
Turner, S. J. and Hill, G. (2008) Robotics within the teaching of problem-solving. ITALICS. 7(1), pp. 108-119. 1473-7507.
https://doi.org/10.11120/ital.2008.07010108
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